AI Insights · Timothy · April 2022
Top 5 Wild West Games in Mexico Q1 2022: Performance Insights
In Q1 2022, the top 5 Wild West games in Mexico saw varied performance in terms of downloads, revenue, and active users, with notable trends for each app.
In the first quarter of 2022, the top five Wild West-themed games in Mexico demonstrated diverse performance metrics on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
West Gunfighter by Candy Mobile showed fluctuating weekly downloads, peaking at 18.9K in mid-January, and then gradually declining to around 10.5K by the end of March. Weekly revenue remained modest, with a high of $18 in late December and January, tapering off to around $6 by the end of March. Active users started strong at 57.7K in late December, peaked at 67.6K in late January, and then decreased to approximately 42.7K by the end of March.
Western Sniper: Wild West FPS from CASUAL AZUR GAMES experienced a notable increase in weekly downloads towards the end of the quarter, reaching 20.5K in late March. Revenue was minimal, peaking at $5 in mid-February. Active users saw a significant rise at the end of March, jumping to 24.7K from a low of 14.8K in late March.
Gumslinger by Itatake maintained a steady weekly revenue, peaking at $296 in mid-January. Downloads fluctuated, with a high of 8.9K in late January and a low of 5.1K by the end of March. Active users mirrored this trend, starting at 12.2K in late December, peaking at 16.3K in early February, and then declining to 11.1K by the end of March.
Westland Survival: Cowboy Game from Helio Games saw a consistent growth in weekly revenue, reaching $600 by the end of March. Downloads were highest in mid-January at 4.3K, settling around 2.1K towards the end of the quarter. Active users increased from 8.5K in late December to 13.2K in mid-January, stabilizing around 9.6K by the end of March.
West Game by LeyiGames experienced a relatively stable performance. Weekly revenue peaked at $197 in mid-January, while downloads remained around 1K throughout the quarter. Active users showed slight fluctuations, starting at 21.5K in late December and ending at 18.2K by the end of March.
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